Games

Mobile
Action
Sniper Attack
What I Did: I came up with the idea and made design related decisions. Throughout live phase, I monitored game metrics and made A/B tests, wrote scenarious for creatives that was used in the marketing. This game is studio's first game in Action genre.
Studio: Matchingham Games




Mobile
Hyper
Car Restoration 3D
What I Did: The first test results showed that the in-game metrics were not sufficient enough for publishing. I gave some feedbacks to the studio in order to fix and change some game mechanics. After the changes, the retention rate incresed to a number that was enough to publish. In live phase, I also planned and managed the live operations.
Studio: Rollic Games




PC
Serious
Evrenler Arasi Macera
What I did: I participated in designing core mechanics, gameplay and deciding UI / UX spesific implemantation for the game. The game is played PC and Smart TVs with players that multi cultural background. We aimed to design a game that have no language and cultural barrier with focusing specific subject of peer bullying among the children. To see more...
Studio: ROOT





PC
Serious
Beyaz Penguen
What I did: I participated in the every stage of the development cycle from the finding idea to publish. I experienced a different aspect of game making by creating something for the educational purposes in a sensitive manner. I designed and developed the game by using Adventure Creator and Unity. I experienced flow graph system (like blueprint system in UE).
Organization: Denizli Foster Family NGO


Mobile
Action
Wild West Sniper
What I did: I supervised the responsible designer in the development cycle of the project.
Studio: Matchingham Games




Mobile
Cooking
Asian Cooking Star
What I did: In Liveops phase, I gave the idea of "Cookbook" like collection feature that is suitable for the game's genre. I also advised some UI&UX related improvements for the game.
Studio: Matchingham Games




Mobile
Merge
Epic Merge
What I did: I tested the game and gave feedbacks about economy and core loops in order to balance the game economy.
Studio: Matchingham Games




Mobile
Match 3D
Food Match
What I did: I supervised the responsible designer in terms of core gameplay and UI&UX decisions from the early stages to the live.
Studio: Matchingham Games




Mobile
Riddle
Braindom 2
What I did: I created new levels / scenarios for the game. I adviced and guided UI&UX and level(scenarios) decisions in the Liveops phase.
Studio: Matchingham Games

